104 terms
Communication & Argumentation Glossary
The key vocabulary of Communication & Argumentation, each term defined in plain language. Start learning in the Communication & Argumentation subject, or drill these terms as flashcards.
- Active listening
- Reconstructing another person's meaning rather than waiting to reply.
- Active voice
- A sentence structure where the subject performs the action, usually clearer and more direct than the passive.
- Analogy
- Explaining something unfamiliar by comparing it to something the listener already understands.
- Assertiveness
- Expressing your needs and views clearly and respectfully, between passivity and aggression.
- Audience analysis
- Identifying what an audience knows, wants, and resists before shaping a message.
- Authenticity
- Communicating in a way that is genuine and true to yourself while still adapting to your audience.
- BATNA
- Best Alternative To a Negotiated Agreement; the measure of any offer and the source of leverage.
- Bottom line up front (BLUF)
- Stating the main point or request first, then supplying detail — ideal for busy readers.
- Bottom-line-up-front
- Leading with the conclusion, then supporting it, so the listener has a frame.
- Chartjunk
- Unnecessary or distracting decoration in a chart that obscures rather than clarifies the data.
- Checking for understanding
- Confirming the listener actually grasped the idea rather than assuming they did.
- Claim
- The statement an argument asks the audience to accept.
- Closed question
- A question answerable in a word; efficient for confirming, poor for exploring.
- Clutter (in writing)
- Needless words and empty phrases that bury the message; good writing cuts them.
- Common ground
- The shared understanding a team operates on; must be confirmed, not assumed.
- Communication
- The production of shared meaning between people, not merely the transmission of words.
- Communication apprehension
- Anxiety about real or anticipated communication, such as public-speaking fear.
- Concision
- Expressing an idea in as few words as needed without losing meaning.
- Concreteness
- Using specific, sensory, familiar detail rather than abstraction to aid understanding.
- Congruence
- Alignment between a speaker’s words and their nonverbal signals, which builds trust.
- Constructive feedback
- Feedback that is specific, actionable, and about the work rather than the person.
- Core message
- The single idea an audience should retain from a presentation.
- Counterargument
- An objection to a claim; a strong argument addresses the strongest one.
- Credibility
- Trust in the speaker, built by demonstrated accuracy and admitted limits, not asserted.
- Cuneiform
- One of the earliest known writing systems, developed in Mesopotamia around 3400-3000 BCE, partly for accounting.
- Curse of knowledge
- The difficulty, once you know something, of imagining not knowing it; the main source of unclear expert communication.
- Data visualization
- The presentation of data in visual form, such as charts, to reveal patterns clearly and honestly.
- De-escalation
- Restoring the conditions for progress when conflict has raised emotional noise.
- Decoding
- Reconstructing meaning from a message, shaped by the receiver's knowledge and expectations.
- Deepfake
- Synthetic audio or video generated by AI to convincingly depict something that did not happen.
- Difficult conversation
- A high-stakes exchange involving strong emotions, differing views, or something important at risk.
- Echo chamber
- An environment where people mainly encounter information that reinforces their existing views.
- Encoding
- Turning an idea into words or signals.
- Encoding and decoding
- Turning a thought into a message (encoding) and interpreting a received message (decoding).
- Ethos
- The appeal from the speaker's credibility.
- Ethos, pathos, logos
- Aristotle’s three appeals — credibility, emotion, and logic — used in persuasive writing.
- Evidence
- The facts offered in support of a claim.
- False dilemma
- Presenting two options when others exist, removing choices by describing them away.
- Feedback loop
- The receiver’s response that lets a communicator check and adjust whether a message landed.
- Framing
- The unavoidable selection of emphasis in presenting information; honest when it foregrounds truth, manipulative when it distorts.
- Gaslighting
- Making someone doubt their own perception or memory; the most serious manipulation.
- Gish gallop
- Burying an opponent in many weak claims so answering all is impossible.
- High-context communication
- Communication that relies heavily on shared context, relationships, and indirect cues.
- Inoculation
- Building resistance by exposing someone to a weakened form of a manipulation technique, explained.
- Integrative negotiation
- Seeking trades across differently-valued things to expand value before dividing it.
- Interest
- Why a party wants it; often compatible where positions clash.
- Inverted pyramid
- A structure placing the most important information first, then supporting detail — suited to online reading.
- Jargon
- Efficient shorthand between people who share it and a barrier to everyone else.
- Kill your darlings
- The editing discipline of cutting beloved passages that do not serve the piece.
- Leading question
- A question containing its preferred answer.
- Listening to reply
- Loading your response while the other person speaks; the default and weaker mode.
- Loaded question
- A question smuggling in an unproven assumption.
- Logos
- The appeal to reason — argument and evidence.
- Low-context communication
- Communication that conveys meaning mainly through explicit, direct words.
- Manipulation
- Moving someone through falsehood or by bypassing their reasoning.
- Mass media
- Communication technologies (press, radio, film, television) that reach very large audiences at once.
- Medium
- The channel through which a message travels — email, speech, video, chart — which shapes how it is received.
- Movable type
- Printing using individual reusable characters; developed in East Asia and, in Europe, by Gutenberg around 1440.
- Narrative transportation
- The experience of being absorbed into a story, which can shape beliefs and attitudes.
- Natural frequencies
- Expressing risk as counts (e.g., 10 in 1,000), which people understand far better than percentages.
- Noise
- Anything that degrades a message — physical, semantic, psychological, or status-based.
- Noise (communication)
- Anything that distorts or interferes with a message on its way from sender to receiver.
- Nonverbal communication
- Meaning conveyed without words — through body language, facial expression, gesture, and tone.
- Observation versus judgement
- The distinction between what was seen and an inference about it; feedback should state the former.
- Open question
- A question inviting elaboration.
- Paraphrasing
- Restating another's point in your own words for them to confirm or correct.
- Pathos
- The appeal to emotion; honest when it makes a true stake felt.
- Penny press
- Cheap mass-circulation newspapers from the 1830s that made news affordable to ordinary readers.
- Plain language
- Writing designed to be understood the first time it is read, using clear words and short structure.
- Position
- What a party says they want in a negotiation.
- Printing press
- Gutenberg’s ~1440s machine that made books cheap and widespread, fuelling literacy and the spread of ideas.
- Probing question
- A question that digs into a previous answer, where the real information usually is.
- Propaganda
- Manipulation at scale — coordinated, repeated, designed to shape belief regardless of truth.
- Protégé effect
- The finding that teaching or preparing to teach something deepens your own understanding of it.
- Pyramid principle
- Structuring top-down — main point, key supports, evidence — so a listener can stop at any level.
- Qualifier
- A statement of how strongly and under what scope a claim is held.
- Reasoning
- Why the evidence supports the claim.
- Rebuttal
- The answer to a counterargument.
- Receiver
- The person decoding a message back into an idea.
- Reciprocity
- The tendency to return favours; an influence principle, honest or manipulative by its truth.
- Reflective question
- A question that mirrors back to deepen and confirm understanding.
- Revision
- The process of rewriting and refining a draft, where most of the quality in writing is created.
- Ruinous empathy
- Withholding useful criticism out of concern for feelings; the most common feedback failure.
- Rule of three
- Grouping points into about three, matching what working memory reliably retains.
- Scaffolding
- Building an explanation step by step from what the listener already knows.
- Sender
- The person encoding an idea into a message.
- Show, don’t tell
- Conveying meaning through concrete, specific detail rather than abstract statement.
- Signposting
- Telling the listener the structure so each point has a place to attach.
- Situation-Behaviour-Impact
- A feedback structure: when it happened, what was observed, and the effect it had.
- Steelmanning
- Stating an opposing position in its strongest form before disagreeing with it.
- Sticky idea
- An idea shaped to be understood and remembered — often simple, concrete, and story-driven.
- Straw man
- Misrepresenting a position to attack a weaker version of it.
- The medium is the message
- Marshall McLuhan’s idea that a medium shapes society as much as the content it carries.
- Tone
- The attitude a message conveys, easily misread in text that lacks voice and body language.
- Transition
- A phrase carrying the listener from one idea to the next.
- Voice (in writing)
- The distinctive personality of a writer’s prose — its rhythm, word choice, and attitude.
- Warrant
- The general principle licensing the move from evidence to claim; usually where arguments are attacked.
- Weak ties
- Acquaintances rather than close friends, who often provide new information and opportunities.
- World Wide Web
- The system of linked pages invented by Tim Berners-Lee (proposed 1989) that runs atop the internet.
- Zero-sum thinking
- Assuming a fixed pie where more for one means less for the other.